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Review Written By: Alexander Hinkley


Tryst is a futuristic real-time strategy game developed by BlueGiant Interactive and available for $24.99 on Steam for PC. It tries to innovate the genre in several ways such as changing the way resources, upgrades, and combat are handled. In some ways, it succeeds. In others, it fails miserably.

There are two playable races in Tryst: Humans and a mechanical looking race called the Zali (which although they look technological like the Protoss from StarCraft, they play more like the Zerg). When the game first loads, you have the option to watch three informational videos about politics, history, and one called “classified.” These videos give you background information about the universe the game takes place in. Most players aren’t going to want to sit through these, however. They just want to jump right into the gameplay. The result is that they will be lost in the storyline as even the first campaign levels assume you already know what is going on.

Like most RTS games, Tryst has a comprehensive story mode. It can quickly become boring if you don’t know what is happening, though. Rather than forcing players to sit through some initial background explanation videos, this information should have been gradually revealed in the first few missions in the game.

The mission design is also not very player friendly either. The first mission is one of those squad-based levels so you don’t get to actually build anything and the next is a survival mission. Normally the first couple missions of an RTS are tutorials that teach you what is what. Nothing is ever really explained to you in Tryst. You just have to find out everything on your own as new things become available.

Resources are handled differently than in most RTS games. Rather than having a set amount of resources located somewhere on the map you need to harvest, there are simply ore and energy extractors that you can capture which give you a set amount of resource per second. The ones in your base can be upgraded to dispense resources quicker. Honestly, this system isn’t that great because it restricts your economy much more than if you were to harvest resources yourself. Trying to stifle a player’s economy by destroying all their workers is not a viable strategy in this game.

One cool feature that Tryst does successfully innovate is unique unit loadouts. Rather than simply upgrading the attack or defense of each unit class by plus one, you can equip them with different abilities or upgrade them with several enhancements. There is a wide variety of upgrades to choose from, but each unit class only has three slots meaning that your unit’s upgrades may be completely different than your opponent’s. This adds yet another element of strategy to each match as you try to counter what your opponent does with upgrades.

Graphically speaking, Tryst doesn’t look all that great. Some of the infantry units can look the same which becomes especially troublesome for humans because Mercs and Engineers can get mixed up. I feel that the resource numbers on the top left of the screen and the health/energy bars of buildings and units could have been more pronounced as well.

The sound seems pretty decent except for a glitch I regularly encountered with the music abruptly stopping for no reason. After several minutes of playing in almost utter silence, it starts back up if you click the menu tab.

On the multiplayer side of things, there’s basically nobody playing this game online which makes trying to get into a match against other people almost impossible. You’ll have to settle for playing against the A.I. in Skirmish mode, which is still pretty fun. There are six multiplayer maps to choose from ranging from 2v2 to 4v4. The two races are generally well balanced.

In conclusion, Tryst is a decent game but nothing more. It plays like any other RTS game except with worse graphics, a confusing story mode, and the online population of a ghost town. For what the game costs, it is still worth picking up to check out but if you are a hardcore RTS player looking for something competitive, you’ll be disappointed.






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